Initiate of Ilmater (Feat)
You have been initiated into the greatest secrets of Ilmater’s church.
- Prerequisites
- Cleric or paladin level 7th, patron deity Ilmater.
- Benefit
- When you cast any cure spell that would cure more damage than the target has taken, the target gains the excess as temporary hit points. You can bestow a maximum number of temporary hit points equal to the target’s Hit Dice + 3 in this manner. These temporary hit points last up to 1 hour per caster level you possess. A creature that currently has any of these temporary hit points also gains a +2 sacred bonus on Fortitude saves and a +2 sacred bonus on checks made to resist being bull rushed or tripped. These bonuses end when the last temporary hit point is lost or expires. In addition, you may add the following spells to your cleric or paladin spell list.
Spells
4th-Level Spells
- Favor of Ilmater: Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at –1 to –9 hp.
- Glory of the MartyrF: Grants each subject +1 deflection bonus to AC and +1 resistance bonus on saves, splits their damage with you.
- Pact of Martyrdom: You exchange hit point totals with the target.